Lookey here. We have a new member of the team for week 5 (and final) of our Decromancer team Q&As. Say hello to Games Artist Lloyd Harvey.
Q: What was your role on the Decromancer team? what did that consist of?
As the new games artist, its my job to do any conceptual design work left for the game as well as provide any other visual assets that are needed, to prepare marketing materials, and generally push pixels about in Photoshop.
Q: What are you working on this week? What does your typical day look like?
I’m not really sure how much I can give away but we’re currently working on an update for the game which might include some of the things I’m working on. Generally speaking though, I’m coming up with new ideas for cards with the rest of the team and producing some concept work for these. There’s that, then there’s the fact that being the new guy I have to go round and water all the Septa Plants in the greenhouse.
Q: What has been your favourite moment of the Decromancer journey so far?
Being as I was a player of the game before I joined the team, and that I’ve always wanted to work on a fantasy themed game, being told that I was going to start work on the project was a really cool thing for me.
Q: What has been your biggest challenge so far?
Well, I’ve not been working on the game for long (at the time of writing this), but so far the most challenging thing for me was that I had to adapt and change the way I approach creating art work. Since Decromancer already has an established look, I was worried that the work I was initially creating wasn’t suited to the game, but you know, the team were really cool and allowed for me to try some things out and explore a bit before settling on a look that isn’t too far off what has been established, but also is one I’m comfortable producing.
Q: How did you get your start in the Games industry?
Perseverance, hard work, many hours hunched over a canvas or in front of the glare of a monitor, and a whole lotta luck if I’m honest. It was one of those cases where I had spent years practicing both drawing and painting that lead to the creation of a single piece that went in my portfolio, which was seen by the right person at the right time, and that go me my first gig.
Q: What are your favourite types of game and why?
I really love it when there is a great deal of freedom in games BUT, not just any kind of freedom. I mean the kind to really experiment and mess around or generally indulge in a bit of tomfoolery. The game “Just Cause 2” or “GTA V” really allows the player to get up to some incredibly creative mischief and thats what I often gravitate towards. Like, take GTA V: One time I decided to commandeer a forklift truck, run over a cow, lift it up and put it in the back of a truck, then drive it off a cliff. Why? I don’t know, but I wanted to do it and was able to.
*I should also note (confess?) that before I ran the cow down, I said to my friend who was watching me play at the time, that I was going to ruin this imaginary farmer’s livelihood by not only killing his cattle, but by smashing his fences up. I spent the next five minutes ploughing through all the fences in the area before I made off with the cow. I was laughing evilly the whole time I did it
Q: What do you see happening within the Games industry over the next 10 years?
As technology progresses, its just going to keep getting more and more interesting for both the developers and players I think. More realistic graphics and better modes of control and immersion are bringing that dream of convincing VR worlds ever closer, so I hope that within the next ten years, I’ll be able to drive around on light cycles without having to leave my house.
Q: Anything else you would like to share with the masses?
Don’t judge me for destroying that farmer’s fences and making off with his cow.
Thanks Lloyd.. I think. Now please leave the farmer’s fences alone!